Gamification is an effective design solution—so long as it's done well.
I'm a 1980s kid. I grew up with the first computer games—Pong, Pacman, and Space Invaders—and have owned almost every gaming console to hit the market. To this day, I do not travel without my Nintendo Switch in my carry-on luggage. So, when the L&D industry started incorporating game mechanics, I thought it was the best thing to ever happen to training. Wow, was I wrong.
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The issue is that most p