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Innovate's special issue on the role of video game technology in educational settings

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Tue Aug 02 2005

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Innovate's special issue on the role of video game technology in educational settings is now available.

It features such power-thinkers as Gee and Squire.

I had an opportunity to present a take on what I believe is absolutely necessary for the next step in schools: the 20 simulation genre solution (this is in the second half of the interview), as well as explore throughout the truism "what is taught is governed by what can be taught" and the crippling bias of linear media.

Love it? Hate it? Get it? Let me know.

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