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The Gamification of Learning and Instruction Sample Chapter

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Mon Apr 30 2012

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ASTD is proud to have co-published Karl Kapp's new book_The Gamification of Learning and Instruction_ (Pfeiffer and ASTD, 2012). Gamification shouldn't be about amassing meaningless points or badges but about truly engaging the learner. That's what Karl professes in this book; from the Preface:

Games give experiences meaning, they provide a set of boundaries within a "safe" environment to explore, think and "try things out." Games provide motivation to succeed and reduce the sting of failure. You can always hi the reset button or strive to be in the championship game again next year--only this time you'll win.

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Download a sample chapter of The Gamification of Learning and Instruction.

Keep up with Karl's blog and follow him on his blog book tour.

The Gamification of Learning and Instruction is available now at the ASTD Store.

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